"use strict";
/**
* Provides an API for enabling extra math functions.
*
* @module math
*
* @author Henry Brown
*/
/**
* Enables all of the math functions including
* - {@link module:math.floor10 floor10}
* - {@link module:math.ceil10 ceil10}
* - {@link module:math.round10 round10}
*
* @throws {Error} If Math has already implemented any of the above
* functions
*/
module.exports.enableAll = function() {
let s = require("./math.js");
s.enableFloor10();
s.enableCeil10();
s.enableRound10();
};
/**
* A floor function allowing for more discrete control over the rounding
* location.
*
* @param {Number} value The value on which you want to perform the floor.
* @param {Number} exp The exponent of 10 marking the location from which to
* perform the floor. floor10(987, 2) will round down to
* 900.
*
* @returns {Number} The floored value (900 in the case above)
*/
module.exports.floor10 = function(value, exp) {
return decimalAdjust("floor", value, exp);
};
/**
* Attaches the {@link module:math.floor10 floor10} function to the Math global.
*
* @throws {Error} If Math has already implemented floor10.
*/
module.exports.enableFloor10 = function() {
if (Math.floor10 === undefined) {
this.enabledFloor10 = true;
Math.floor10 = require("./math").floor10;
} else {
if (this.enabledFloor10 !== true) {
throw new Error("Attempted to redefine floor10 function");
}
}
};
/**
* Detaches the {@link module:math.floor10 floor10} function from the Math
* global.
*/
module.exports.disableFloor10 = function() {
if (this.enabledFloor10 === true) {
delete Math.floor10;
}
};
/**
* A ceiling function allowing for more discrete control over the rounding
* location.
*
* @param {Number} value The value on which you want to perform the ceiling.
* @param {Number} exp The exponent of 10 marking the location from which to
* perform the ceiling. ceil10(456, 2) will round up to
* 500.
*
* @returns {Number} The ceiled value (500 in the case above)
*/
module.exports.ceil10 = function(value, exp) {
return decimalAdjust("ceil", value, exp);
};
/**
* Attaches the {@link module:math.ceil10 ceil10} function to the Math global.
*
* @throws {Error} If Math has already implemented ceil10
*/
module.exports.enableCeil10 = function() {
if (Math.ceil10 === undefined) {
this.enabledCeil10 = true;
Math.ceil10 = require("./math").ceil10;
} else {
if (this.enabledCeil10 !== true) {
throw new Error("Attempted to redefine ceil10 function");
}
}
};
/**
* Detaches the {@link module:math.ceil10 ceil10} function from the Math global.
*/
module.exports.disableCeil10 = function() {
if (this.enabledCeil10 === true) {
delete Math.ceil10;
}
};
/**
* A rounding function allowing for more discrete control over the rounding
* location.
*
* @param {Number} value The value on which you want to perform the round.
* @param {Number} exp The exponent of 10 marking the location from which to
* perform the round. round10(1251, 2) will round up to
* 1300.
*
* @returns {Number} The rounded value (1300 in the case above)
*/
module.exports.round10 = function(value, exp) {
return decimalAdjust("round", value, exp);
};
/**
* Attaches the {@link module:math.round10 round10} function to the Math global.
*
* @throws {Error} If Math has already implemented round10
*/
module.exports.enableRound10 = function() {
if (Math.round10 === undefined) {
this.enabledRound10 = true;
Math.round10 = require("./math").round10;
} else {
if (this.enabledRound10 !== true) {
throw new Error("Attempted to redefine round10 function");
}
}
};
/**
* Detaches the {@link module:math.round10 round10} function from the Math
* global.
*/
module.exports.disableRound10 = function() {
if (this.enabledRound10 === true) {
delete Math.round10;
}
};
/**
* Decimal adjustment of a number.
*
* @param {String} type The type of adjustment.
* @param {Number} value The number.
* @param {Integer} exp The exponent (the 10 logarithm of the adjustment
* base).
* @returns {Number} The adjusted value.
*/
function decimalAdjust(type, value, exp) {
// If the exp is undefined or zero...
if (typeof exp === "undefined" || +exp === 0) {
return Math[type](value);
}
value = +value;
exp = +exp;
// If the value is not a number or the exp is not an integer...
if (isNaN(value) || !(typeof exp === "number" && exp % 1 === 0)) {
return NaN;
}
// Shift
value = value.toString().split("e");
value = Math[type](+(value[0] + "e" + (value[1] ? (+value[1] - exp) : -exp)));
// Shift back
value = value.toString().split("e");
return +(value[0] + "e" + (value[1] ? (+value[1] + exp) : exp));
}